﻿using Roton.Engine.Memory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Roton.Engine.Structures
{
    sealed class WorldMemoryMap
    {
        public ShortPointer Ammo { get; set; }
        public ShortPointer Board { get; set; }
        public ShortPointer EnergyCycles { get; set; }
        public StringPointer[] Flags { get; set; }
        public ShortPointer Gems { get; set; }
        public ShortPointer Health { get; set; }
        public BytePointer Keys { get; set; }
        public BytePointer Locked { get; set; }
        public ShortPointer Score { get; set; }
        public ShortPointer Stones { get; set; }
        public ShortPointer TimePassed { get; set; }
        public ShortPointer TorchCycles { get; set; }
        public ShortPointer Torches { get; set; }
    }
}
